General information about how OpenGL works.ĭocumentation of functions, structures, and other programming elements. Run-time requirementsįor more information on which operating systems are required for a particular function, see the Requirements section of the documentation for the function. Developer audienceĭesigned for use by C/C++ programmers, OpenGL requires familiarity with the Windows graphical user interface as well as message-driven architecture. The beauty of this implementation is that it is fully OpenGL 3.3 core profile Ada code, using no OpenGL -deprecated functions. While each operating system has unique requirements, the OpenGL code in many programs can be used as is. This is a minimalist version of the Sokoban puzzle game that runs on Windows, OSX, and Linux. This architecture makes it easy to port OpenGL programs from one system to another. OpenGL is built for compatibility across hardware and operating systems. The version of OpenGL described in this section is 1.1.įor information about OpenGL ES running on Windows, see ANGLE for Windows Store. The Microsoft implementation of OpenGL for the Windows operating system is industry-standard graphics software with which programmers can create high-quality still and animated three-dimensional color images. As a software interface for graphics hardware, OpenGL renders multidimensional objects into a framebuffer.
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